Starring a strangely mute Dante – his swagger and cockiness removed entirely and replaced by bored and sullen anger – Devil May Cry 2 is a series of bad decisions that is only made playable by the fact it retains the signature combat of the first game. Itsuno may have tried his utmost best to salvage the mess he was handed but, in the end, this sequel is quite rightly seen as a pretty big misstep for the series, and the intervening sixteen years haven’t made it any better. Hideki Kamiya, the director of the first game, was not involved and his replacement – whom, to this day, has remained unnamed – was dismissed deep into development, replaced by Hideaki Itsuno for the remaining few months before release. By now we all know the story of how Devil May Cry 2 was subject to a rather troubled and fast-tracked development.
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